The Seer Council |
|
The Ulthwe Seer Council is made up of several characters of
varying psychic ability. Powerful and extremely resilient, the Farseers
are leaders of extraordinary ability.
|
|
The Balance of the Seer Council are Warlocks. These
gents are basically expendible lackeys with skills useful for the survival
or enhancement of their mentors.
|
|
Farseer Kaleel |
The ladies man. The abundance of gems, runes and precious
stones that surround him are quite unnecessary. He has several
beautiful wives, accredited to what some call an 'appallingly
inappropriate use of his mindwar gift'.
At 15 points, a 'Mindwar' that can potentially eliminate any specific multi-wound creature within range is certainly one of the best bargains in the game. If Kaleel will ride to battle in a Wave Serpent, I usually give him Fortune or Guide as well, since Mindwar cannot be attempted from inside a vehicle.
|
Farseer Thufuir |
Thufuir the Gambler. Has gambled successfully on the battlefield on many
occasions. The only Ulthwe more fortunate than Thufuir is Kaleel. Banned from most Eldar Craftworld casinos for obvious reasons.
It is Thufuir's job to keep the Seer Council safe from harm. Two 4+ invulnerable saves are always better than one. Thufuir is also one of my favorite conversions (the wrist-mounted shuriken pistol was taken from a Dire Avenger Phoenix Lord I dismembered).
|
Farseer Soekraan |
An angry old man with a chip on his shoulder. I use him as a utility infielder. Sometimes I have him play 'Mindwar' (which is somewhere between shortstop and third base) and sometimes I let him play Eldrich Storm. I use it against Imperial Guard to spin vehicles around to expose their weaker armour.
I also use it against lesser bugs to thin out the herds. Great fun at parties. (Eldritch Storm, not Soekraan)
The witchblade he holds was stolen from a high-elf hero- the markings kindof look like Eldar, don't they?
|
Farseer Mardeshe |
Mardeshe joins the Seer Council whenever I play them sans-Wave Serpent along side Dark Reapers or Walkers, to take advantage of his Guide abilty. What is Guide? Lets just say that if he nails the cat playing Jarts, it's probably not an accident. When I play three Walkers with Star Cannons, we fire 18 Shots. Strength 6. AP2. Oh, and by the way- we're re-rolling misses. Now you see those terminators, now you don't. Guide is also pretty effective when aiming a squad of Dark Reapers at some Space Marines or bikes.
|
Kerhedron |
He carries a Singing Spear and has the Enhance gift which adds +1 to the Weapon Skill and Initiative of all the Seer Council Members. For this reason, he rarely swings the spear in the first round of close combat. If he were to be dispatched quickly, the entire unil would suffer.
|
Arrhedron |
He carries a Singing Spear and has the Embolden gift that keeps my oft-outnumbered Seer Council from running away from a lost combat. It would be a crime to have them run down just because I rolled the wrong dice at the wrong time.
Why Singing Spears? Do they really enjoy Dark Eldar Wych-Ka-Bobs that much? No...
Since I leave my Enhance and Embolden Warlocks near the rear of the unit to try to keep them out of the first round of combat, they are free to fling their Singing Spears at a nearby vehicle, creature or unit during the shooting stage.
Still not convinced? I once has a 450 point Seer Council destroyed when they failed a tank-shock induced morale check and fled right into the crossfire of a few very lucky Space Marine scouts. My Farseers looked like Larry, Curly and Moe. Never again.
A death or glory attack with two Singing Spears will stop most low-to-medium armour vehicles. Look carefully at your situation before performing a Death-or-Glory attack- an invulnerable save means nothing when a Tank is rolling over you. Use it only as a last resort.
|
Graethol |
When the Seer Council will be traveling in a Wave Serpent, I add this gentleman to the squad. He wields a witchblade and a shuriken pistol (for the extra attack it imparts in close combat). He has the Destructor gift, great for turning any Ork or Tyranid infestation into a barb-b-que. Prior to jumping into a melee with hordes of bugs, demons or whatever the Destructor is just the thing for thinning out large units. Just make sure to watch his placement when exiting the vehicle, lest he incinerate any of his compadres by accident.
|
Other Warlocks... |
Filler. Nameless, faceless students who will probably never graduate. I give them all augment to enhance their Farseer's abilities, but I rarely waste witchblades on these youngsters- they never live long enough to use them.
|
|
For Seer Council tactics and strategies, Click Here...
|